One Dark Window (The Shepherd King, #1)
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Read between September 18 - September 26, 2025
6%
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Suddenly it became bitterly clear: The infection had not spared me. I had magic. Strange, awful magic. All it had taken was a touch. Just a touch of my finger on velvet, and I had absorbed something from within my uncle’s Nightmare Card. Just a single touch, and its power stalked the corners of my mind, trapped.
6%
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To his eyes, Providence Cards were as bright as a torch, their colors unique to the velvet trim they bore. With him trapped in my mind, I, too, saw the Cards.
6%
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And when I asked for his help, I grew stronger—I could run faster, longer, my senses were keener.
8%
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“Providence Cards cannot be destroyed,” he said to his sons. “They are woven by old magic.”
10%
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“There once was a girl,” he murmured, “clever and good, who tarried in shadow in the depths of the wood. There also was a King—a shepherd by his crook, who reigned over magic and wrote the old book. The two were together, so the two were the same: “The girl, the King… and the monster they became.”
10%
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The Shepherd King had made seventy-eight Providence Cards in descending order. There were twelve Black Horses, held exclusively by the King’s elite guard—the Destriers. Eleven Golden Eggs. Ten Prophets. Nine White Eagles. Eight Maidens. Seven Chalices. Six Wells. Five Iron Gates. Four Scythes. Three Mirrors. Two Nightmares. And one Twin Alders.
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And one Twin Alders.
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The Hawthorn tree carries few seeds. Its branches are weary, it’s lost all its leaves. Be wary the man who bargains and thieves. He’ll offer your soul to get what he needs.
16%
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Nothing is free, nothing is safe. Magic always comes at a cost.
20%
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If used too long, the Black Horse could make its holder weak. The Golden Egg led to all-consuming greed. The White Eagle’s courage was replaced by fear. The Prophet’s foresight made its user helpless to change the future. The Chalice’s truth serum turned into poison. The Maiden’s beauty chilled its user’s heart. The Well’s holder would be betrayed by a friend. The Iron Gate stole years from one’s life. The Scythe caused great physical pain. The Mirror lifted the veil between worlds, exposing a world of ghosts. The Nightmare revealed one’s deepest fears.
20%
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And the Twin Alders… No one knew what happened if you used the Twin Alders too long. There was no record of anyone having done so.
22%
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Tap a Providence Card thrice to command its magic. Tap it thrice more, and its magic will cease.
75%
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Providence Cards are ageless. Their magic does not fade. They do not decay with time. They cannot be destroyed. Providence Cards are ageless.