Metaverse will involve hundreds of thousands participating in a shared simulation and with as many custom virtual items as they like; full motion capture; the ability to richly modify a virtual world (rather than pick from a dozen or so options) with full persistence; and rendering that world not just in 1080p (typically considered “high definition”), but 4K or even 8K. Even the most powerful devices on earth struggle to do this in real time because every single asset, texture, and resolution increase or added frame and player means an additional draw on scarce computing resources.