It was with the launch of (the aptly named) Second Life in 2003 that many, especially those in Silicon Valley, began to contemplate the prospect of a parallel existence that would take place in virtual space. In its first year, Second Life attracted over one million regular users, and shortly thereafter, numerous real-world organizations established their own businesses and presences inside the platform. This included for-profit corporations such as Adidas, BBC, and Wells Fargo, as well as nonprofits such as the American Cancer Society and Save the Children and even universities, including
...more