Jason Yapri

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With AR and VR, one key constraint is the device display. The first consumer Oculus, released in 2016, had a resolution of 1080 × 1200 pixels per eye, while the Oculus Quest 2, released four years later, had a resolution of 1832 × 1920 per eye (roughly equivalent to 4K). Palmer Luckey, one of Oculus’s founders, believes that more than twice the latter resolution is required for VR to overcome pixilation issues and become a mainstream device. The first Oculus peaked at a 90-Hz refresh rate (90 frames per second), while the second offered 72–80 Hz. The most recent edition, 2020’s Oculus Quest 2, ...more
The Metaverse: And How It Will Revolutionize Everything
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