Cloud gaming is even more threatening to Apple’s relationship with mobile app developers. To release an iPhone game today, a developer must be distributed by Apple’s App Store and use Apple’s proprietary API collection, Metal. But to release a cloud-streaming game, a developer could distribute through nearly any application, from Facebook to Google, the New York Times, or Spotify. Not only that, but the developer could use whichever API collections they wanted, such as WebGL or even those the developer wrote themselves, while also using whichever GPUs and operating systems they liked—and still
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