Again, networks aren’t reliable. To manage latency, the online gaming industry has developed a number of partial solutions and workarounds. For example, most high-fidelity multiplayer gaming is “match made” around server regions. By limiting the player roster to those who live in the northeastern United States, or Western Europe, or Southeast Asia, game publishers can minimize latency within each region. Because gaming is a leisure activity and typically played with one to three friends, this clustering works well enough. You’re unlikely to want to play with a specific person several time
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