Witness the current universe of 3D assets. Billions of dollars have been spent on non-standardized virtual objects and environments across film and video games, civil and industrial engineering, healthcare, education, and more. There are no signs that this level of spending will do anything but increase in the near future. Constantly remaking these objects for a new file format or engine is financially impractical and often wasteful; the greatest attribute of a digital “thing” is that it can be endlessly re-used without additional cost.