There was a subclass of gamers, Annie said, who existed as ludic spelunkers, interested only in going where no digital foot had gone before, and they would abandon the main history and work their way through every subsidiary tunnel and hidden door and find whatever we left. Let two disparate characters be reading the same book, she said, or let their homes have the same plan, and no sooner was the game released than there would sprout a jungle of secondary interpretations to make villains of heroes and saints of monsters. Woven about the spine of events, there must be truths and implications,
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