So iconic—and dreaded—was the poorhouse that it was awarded a square in the earliest version of Monopoly. Situated on a corner of the board, this civic institution was the space of last resort for any player who “has not enough money to pay his expenses, and cannot borrow any or cannot sell or mortgage any of his property,” according to the 1904 rules. In later versions, game designers paved over the poorhouse and put up a “free parking” space.