Doug Lautzenheiser

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Mat laughed aloud. “Everything always changes. The best plan lasts until the first arrow leaves the bow. This would be easy enough for a child to handle, except for Indirian and the rest not knowing their own minds. If they all decide to go over to Couladin, you toss the dice and hope, because the Dark One’s in the game for sure. At least you’ll have enough strength clear of the city nearly to match them. Enough to hold them for the time you need. Abandon the idea of pursuing Couladin and turn everything on them as soon as he’s well and truly begun crossing the Gaelin. But it’s my bet they’ll ...more
The Fires of Heaven (The Wheel of Time, #5)
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