Sarah Peck

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When you pack a mobile persuasive technology with you, you pack a source of influence. At any time (ideally, at the appropriate time), the device can suggest, encourage, and reward; it can track your performance or lead you through a process.’ It could do this with ‘microsuasion’ elements – notifications, badges or symbols of status: all the nudges with which we’re now familiar on social media.
The Status Game: On Human Life and How to Play It
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