Cellular automata are simple models represented by “cells” that alternate between states (e.g., black or white, dead or alive) based on one of many possible sets of rules. These rules specify how each cell will behave based on the states of nearby cells. This process unfolds over a series of discrete steps and can produce highly complex behavior. One of the most famous examples of cellular automata is called Conway’s Game of Life and uses a two-dimensional grid.[19] Hobbyists and mathematicians have found numerous interesting shapes that form predictably evolving patterns according to the
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