Daniel Ottenwalder

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good idea is something that solves multiple problems in a flash.” This is something that Shigeru Miyamoto taught me at Nintendo about making games. For him, the phrase functions as a kind of creed of game design, but I see the idea as extending beyond games and being universally applicable. When you’re making something, whatever it may be, you’re always going to have the problem of “if I do this, I can’t do that.” Up against a given problem, you’ll have some choices that will make things better and others that will make things worse, but when designing a product, you’ll never find yourself in ...more
Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO
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