Kerri Bruen

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Regarding that land, we have the usual tales that distant lands spawn. Dragons and giants, ancient tumbledown cities, savage unicorns, treasure hoards and secret maps, dusty streets paved with gold, valleys of eternal spring where the water rises steaming from the ground, dangerous sorcerers spell-locked in caves of gems and ancient sleeping evils embedded in the earth. All are said to reside in the ancient, nameless land beyond the boundaries of the Mountain Kingdom.
Assassin's Quest (The Farseer Trilogy, #3)
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