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LIFE BY DESIGN
The idea that what you major in is what you will do for the rest of your life, and that college represents the best years of your life (before a life of hard work and boredom), are two of what we call dysfunctional beliefs—the myths that prevent so many people from designing the life they want.
In America, two-thirds of workers are unhappy with their jobs. And 15 percent actually hate their work.
another dysfunctional belief: that he couldn’t stop doing what he’d always done.
When we were faced with the problem of helping our students leave college and enter the world as productive and happy people—to figure out just what the hell to do with the life in front of them—we knew design thinking would be the best way to solve this particular problem.
When you have a desired outcome (a truly portable laptop computer, a sexy-looking sports car, or a well-designed life) but no clear solution in sight, that’s when you brainstorm, try crazy stuff, improvise, and keep “building your way forward” until you come up with something that works.
Your well-designed life will have a look and a feel all of its own as well, and design thinking will help you solve your own life design problems. Everything that makes our daily living easier, more productive, more enjoyable, and more pleasurable was created because of a problem, and because some designer or team of designers somewhere out there in the world sought to solve that problem.
It doesn’t matter who you are or were, what you do or did for a living, how young or how old you are—you can use the same thinking that created the most amazing technology, products, and spaces to design your career and your life.
everyone struggles with similar questions about life, about work, and about his or her meaning and purpose in the world.
Designers love questions, but what they really love is reframing questions.
Reframing is one of the most important mind-sets of a designer.
Once we have empathy for the people who will be using our products, we define our point of view, brainstorm, and start prototyping to discover what we don’t yet know about the problem. This typically results in a reframe, sometimes also called a pivot. A reframe is when we take new information about the problem, restate our point of view, and start thinking and prototyping again.
In life design, we reframe a lot. The biggest reframe is that your life can’t be perfectly planned, that there isn’t just one solution to your life, and that that’s a good thing. There are many designs for your life, all filled with hope for the kind of creative and unfolding
The reframe for the question “What do you want to be when you grow up?” is this: “Who or what do you want to grow into?”
There are so many questions that persist at every step of the way. What people need is a process—a design process—for figuring out what they want, whom they want to grow into, and how to create a life they love.
WELCOME TO LIFE DESIGN
Designers imagine things that don’t yet exist, and then they build them, and then the world changes.
WHAT DO WE KNOW?
Two doctoral students did their dissertations on the course, and what they found was pretty exciting.2 They found that those who took our class were better able to conceive of and pursue a career they really wanted; they had fewer dysfunctional beliefs (those pesky ideas that hold you back and that just aren’t true) and an increased ability to generate new ideas for their life design (increasing their ideation capability).
But let’s be perfectly clear right from the start. Science or no science, this is all highly personal stuff. We can give you some tools, some ideas, some exercises, but we can’t figure it all out for you. We can’t give you your insights, change your perspective, and provide you with nonstop “aha” moments, all in ten easy steps.
In fact, we suggest you go out and get a design team right off the bat—a group of people who will read the book with you and do the exercises alongside you, a collaborative team in which you support one another in your pursuit of a well-designed life.
THINK LIKE A DESIGNER
Before you can do life design, you need to learn to think like a designer.
but first you need to understand one really big point: Designers don’t think their way forward. Desig...
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It means you are not just going to be dreaming up a lot of fun fantasies that have no relationship to the real world—or the real you. You are going to build things (we call them prototypes...
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ANTI-PASSION IS OUR PASSION
We are serious about this: you don’t need to know your passion in order to design a life you love. Once you know how to prototype your way forward, you are on the path to discovering the things you truly love, passion or not.
A WELL-DESIGNED LIFE
A well-designed life is a life that makes sense. It’s a life in which who you are, what you believe, and what you do all line up together. When you have a well-designed life and someone asks you, “How’s it going?,” you have an answer. You can tell that person that your life is going well, and you can tell how and why.
before you can figure out which direction to head in, you need to know where you are and what design problems you are trying to solve.
In design thinking, we put as much emphasis on problem finding as we do on problem solving. After all, what’s the point of working on the wrong problem?
It has been our experience, in office hour after office hour, that people waste a lot of time working on the wrong problem. If they are lucky, they will fail miserably quickly and get forced by circumstance into working on better problems. If they are unlucky and smart, they’ll succeed—we call it the success disaster—and wake up ten years later wondering how the hell they got to wherever they are, and why they are so unhappy.
A BEGINNER’S MIND
approached the problem
with a beginner’s mind. Instead of assuming he knew all the answers before he asked the questions, he would have been curious.
Beware of working on a really good problem that’s not actually the right problem, not actually your problem.
gravity problems—meaning they are not real problems. Why? Because in life design, if it’s not actionable, it’s not a problem. Let’s repeat that. If it’s not actionable, it’s not a problem.
A PUBLIC SERVICE ANNOUNCEMENT ABOUT GRAVITY AND PUBLIC SERVICE
The key is not to get stuck on something that you have effectively no chance of succeeding at.
The only response to a gravity problem is acceptance. And this is where all good designers begin. This is the “You Are Here” or “Accept” phase of design thinking. Acceptance. That’s why you start where you are. Not where you wish you were. Not where you hope you are. Not where you think you should be. But right where you are.
THE LIFE DESIGN ASSESSMENT
So, in order to start where we are, we have to know where we are. We do this by taking stock of our situation—by taking our own inventory and making an assessment.
first let’s define the areas that will ground your answer.