At some point, a small crowd of onlookers began to form around me—the NPCs who’d been playing on the other machines, I assumed. And the longer I played, the bigger the crowd sounded. I didn’t turn around to do a head count, but I caught brief, warped glimpses of them in the lenses of my mirror shades, during the pause in gameplay at the end of each level, when my score and hit count was tallied and I was given a brief view of my progress toward the castle on the map.

