Noah Eigenfeld

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Ninja Princess was a strangely nonviolent action game. There was no blood or gore in it at all. Or killing. When Princess Kurumi got hit, she would just fall down and cry. The Puma Ninja clan members and bosses didn’t collapse and die when they were dispatched. They just vanished in a puff of smoke. When I asked Shoto about it, he told me it was a conscious choice by the game’s creators, to promote pacifism and nonviolence.
Noah Eigenfeld
Sorry, what? But fighting them is still violent, and definitely not pacifistic at all. And earlier, Wade mentioned that the princess ran offscreen to probably murder her captors.
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Ready Player Two (Ready Player One #2)
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