Tilt makes you revert to your worst self. Think of your game as a resting inchworm divided into three sections, A, B, and C, Jared tells me. A is my best game. It is infrequent—I have to be at my peak to achieve it. C is my worst game, which should, at least in theory, also be infrequent. The B game is the bell curve part of the inchworm. It’s the longest and most visible part. To improve my game, I need to move my bell curve the way that an inchworm moves, slowly pushing so that my C game becomes my B game, my A game drifts to B, and an even better A game takes its place. Tilt not only stops
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