Chad Lare

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It wasn’t enough to listen to our players when they demanded to know the odds between spearmen versus tanks; we had to intuit what they really wanted instead of what they asked for. Feedback is fact insofar as it reveals how our game makes people feel, but after that, it’s our job to come up with the right solution to that problem. There are, after all, a lot of complex variables to take into account.
Sid Meier's Memoir!: A Life in Computer Games
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