I should have simplified the minigames, or even better, cut way back on the procedurally generated stories that I was never happy with in the first place. Each half was strong on its own, but forcing them to compete dragged them both down. Combining two great games had somehow left me with zero good ones. The notion that “one good game is better than two great games” was such a revelation that it became known in my mind as “The Covert Action Rule.”

