Doug Lautzenheiser

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I started out (1956 or so) with the following four rules for designing a language: Easy to learn. Easy to use. Easy to debug (find and correct errors). Easy to use subroutines. The last is something which need not bother you, as in those days we made a distinction between “open” and “closed” subroutines, which is hard to explain now!
The Art of Doing Science and Engineering: Learning to Learn
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