Frank Lantz has spent over twenty years designing games. When we meet at his office at NYU, where he currently runs the Game Center, he lets me in on an idiosyncrasy of game design. “In video games where there are random events—things like dice rolls—they often skew the randomness so that it corresponds more closely to people’s incorrect intuition,” he says. “If you flip heads twice in a row, you’re less likely to flip heads the third time. We know this isn’t actually true, but it feels like it should be true, because we