“In video games where there are random events—things like dice rolls—they often skew the randomness so that it corresponds more closely to people’s incorrect intuition,” he says. “If you flip heads twice in a row, you’re less likely to flip heads the third time. We know this isn’t actually true, but it feels like it should be true, because we have this weird intuition about large numbers and how randomness works.” The resulting games actually accommodate that wrongness, so that people don’t feel like the setup is “rigged” or “unfair.” “So they actually make it so that you’re less likely to
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