David Cohen

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Most real-world environments are what Hogarth calls “wicked”: there’s a mismatch between action and feedback because of external noise. Activities with elements of surprise, uncertainty, the unknown: suddenly, you’re not sure whether what you’ve learned is accurate or not, accurately executed or not. There’s simply too much going on. And so, in most environments, the problem is far more severe.
The Biggest Bluff: How I Learned to Pay Attention, Master Myself, and Win
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