Craig Nicol

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Daffy and his team decided to make some changes, and they debuted a new version of the game, called I Am Robot, the next year. This one allowed groups of people to don headsets and become genderless robots attending either a ballet recital, a cocktail gathering, or a dance party. The response from participants was surprising. Men in suits who swore they wouldn’t dance became entirely different people in the genderless VR world; a woman with social anxiety who had struggled to enjoy herself at the conference put the headset on and, inhibitions gone, danced and laughed for the first time in ...more
The Future of Feeling: Building Empathy in a Tech-Obsessed World
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