The subjects lost heuristically by thinking: “Aha! Sequence 2 has the highest proportion of green to red! I should bet on Sequence 2!” To win heuristically, the subjects would need to think: “Aha! Sequence 1 is short! I should go with Sequence 1!” They would need to feel a stronger emotional impact from Occam’s Razor—feel every added detail as a burden, even a single extra roll of the dice.