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This argument takes a few important things for granted. “Ethical persuasion” means persuading the user to do something that is good for them, using “harmonious designs that continuously empower us instead of distracting and frustrating us.” Reading this, I can’t help but ask: Empower me to do what? Good for me according to whom? And according to what standards? Happiness, productivity? These are the same standards that Frazier uses when designing Walden Two.
How to Do Nothing: Resisting the Attention Economy
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