Boon Yew

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In the videogame industry, Twitch leaves behind a value-creating activity—creating videogames. Steam leaves behind a value-eroding activity—the need to go to a retail store. And Supercell leaves behind a value-charging activity—charging customers a fee for using the product. That’s what makes these forms of decoupling different. In each case, the decoupler takes for itself one activity that creates value for customers.
Unlocking the Customer Value Chain: How Decoupling Drives Consumer Disruption
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