Fronts (named after weather fronts) represent the big movers of the campaign. Most often, the primary villains of a campaign act as the campaign’s fronts, but looming cataclysmic events might also fill this role. Smaller campaigns might have only one or two fronts, and larger campaigns might have as many as six. But for the way of the Lazy Dungeon Master, three fronts is a good number for most campaigns. The following components make up each front: The Front: Who or what is this actual front? The Goal: What is this front trying to accomplish? Where is it headed? If one or more creatures make
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