Matcha Mellow

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State the Six Truths of Your World When you’re building a campaign that focuses on the characters, you’ll need more than three words to give the players enough information to build those characters around the campaign. To help everyone understand the bounds of the campaign, you can build the campaign’s six truths. These truths are the facts that separate this campaign from all the other possible campaigns the players might have previously been involved in or might be expecting. Six truths is an ideal number because they’re easy to write down, easy to digest, and they keep your world from ...more
Return of the Lazy Dungeon Master
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