Second, these approaches all emphasize setting up a clear system of rewards and punishments and following through on them every time. For example, 1-2-3 Magic develops a system of counting (to three, obviously) in the face of disruptive behavior, and if three is reached, there is a defined consequence (a time-out, loss of a privilege, etc.). Finally, there is a strong emphasis on consistency. Whatever the system you use, use it every time. If the consequence of counting to three is a time-out, then there needs to be a time-out every time, including, say, in the grocery store. (The book
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