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“There’s a taint in the fog tonight,” he announced. The Mouser said dryly, “I already smell dead fish, burnt fat, horse dung, tickly lint, Lankhmar sausage gone stale, cheap temple incense burnt by the ten-pound cake, rancid oil, moldy grain, slaves’ barracks, embalmers’ tanks crowded to the black brim, and the stink of a cathedral full of unwashed carters and trulls celebrating orgiastic rites—and now you tell me of a taint!”
He broke off because of an ugly little sucking sound that ended in a tiny plop. In the hazy glow from the nobles’ quarter they saw a horridly supernatural sight: the Mouser’s bloody dagger poised above Gis’s punctured eye socket, supported only by a coiling white tentacle of the fog which had masked their attackers and which had now grown still more dense, as if it had sucked supreme nutriment—as indeed it had—from its dead servitors in their dying. Eldritch dreads woke in the Mouser and Fafhrd: dreads of the lightning that slays from the storm-cloud, of the giant sea-serpent that strikes from
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The Mouser grinned as he poked about with his gaze at the nastily slimed cobbles and the dead bodies and the scattered hardware. “Cat’s Claw must be here somewhere,” he muttered, “and I did hear the chink of gold.…” “You’d feel a penny under the tongue of a man you were strangling!” Fafhrd told him angrily.
The gods in Lankhmar (that is, the gods and candidates for divinity who dwell or camp, it may be said, in the Imperishable City, not the gods of Lankhmar—a very different and most secret and dire matter)…the gods in Lankhmar sometimes seem as if they must be as numberless as the grains of sand in the Great Eastern Desert.
The reason that Fafhrd attached to Bwadres, rather than to any one of a vast number of livelier holy men with better prospects, was that he had seen Bwadres pat a deaf-and-dumb child on the head while (so far as Bwadres could have known) no one was looking and the incident (possibly unique in Lankhmar) had stuck in the mind of the barbarian.
“Don’t follow it, Fafhrd,” the Mouser repeated—a little hopelessly, almost whiningly, it must be admitted. “Don’t follow it, I say. It leads only to squidgy death. We can still go back up the rope, aye, and take your loot with us.”
It is rumored by the wise-brained rats which burrow the citied earth and by the knowledgeable cats that stalk its shadows and by the sagacious bats that wing its night and by the sapient zats which soar through airless space, slanting their metal wings to winds of light, that those two swordsmen and blood-brothers, Fafhrd and the Gray Mouser, have adventured not only in the World of Nehwon with its great empire of Lankhmar, but also in many other worlds and times and dimensions, arriving at these through certain secret doors far inside the mazy caverns of Ningauble of the Seven Eyes—whose
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After “the business” (which turned out to be much more complicated than had been anticipated, evolving from a fairly simple affair of Sidonian smugglers into a glittering intrigue studded with Cilician pirates, a kidnapped Cappadocian princess, a forged letter of credit on a Syracusian financier, a bargain with a female Cyprian slave-dealer, a rendezvous that turned into an ambush, some priceless tomb-filched Egyptian jewels that no one ever saw, and a band of Idumean brigands who came galloping out of the desert to upset everyone’s calculations) and after Fafhrd and the Gray Mouser had
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(And so, although, or rather because her family looked upon her as an ally of demons, the girl from then on led a pampered life, and came to consider her blood as superior to theirs, and played shamelessly on their fear of the Mouser and Fafhrd and Black-beard, and finally made them give her all the golden coins, and with them purchased seductive garments after fortunate passage to a faraway city, where by clever stratagem she became the wife of a satrap and lived sumptuously ever afterwards—something that is often the fate of romantic people, if only they are romantic enough.)
“Who sent you, boy?” Fafhrd demanded. “How did you get here?” “Now who and how would you expect?” replied the urchin. “Catch.” He tossed the Mouser a wax tablet. “Say, you two, take my advice and get out while the getting’s good. I think so far as your expedition’s concerned, Ningauble’s pulling up his tent pegs and scuttling home. Always a friend in need, my dear employer.” The Mouser ripped the cords, unfolded the tablet, and read: “Greetings, my brave adventurers. You have done well, but the best remains to be done. Hark to the calling. Follow the green light. But be very cautious
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Fafhrd and the Mouser thought of Karnak and its obelisks, of the Pharos lighthouse, of the Acropolis, of the Ishtar Gate in Babylon, of the ruins of Khatti, of the Lost City of Ahriman, of those doomful mirage-towers that seamen see where are Scylla and Charybdis. Of a truth, the architecture of the strange structure varied so swiftly and to such unearthly extremes that it was lifted into an insane stylistic realm all its own. Mist-magnified, its twisted ramps and pinnacles, like a fluid face in a nightmare, pushed upward toward where the stars should have been.
“I am reminded,” said the Mouser, “of what a witch told me about adepts. She said that, if an adept chances to die, his soul is reincarnated in a mouse. If, as a mouse, he managed to kill a rat, his soul passes over into a rat. As a rat, he must kill a cat; as a cat, a wolf; as a wolf, a panther; and, as a panther, a man. Then he can recommence his adeptry. Of course, it seldom happens that anyone gets all the way through the sequence and in any case it takes a very long time. Trying to kill a rat is enough to satisfy a mouse with mousedom.”

