More on this book
Community
Kindle Notes & Highlights
by
Robert McKee
Read between
July 6 - August 6, 2019
A subplot receives less emphasis and screentime than a Central Plot, but often it’s the invention of a subplot that lifts a troubled screenplay to a film worth making.
A subplot may be used to contradict the Controlling Idea of the Central Plot and thus enrich the film with irony.
Subplots may be used to resonate the Controlling Idea of the Central Plot and enrich the film with variations on a theme.
If a subplot expresses the same Controlling Idea as the main plot, but in a different, perhaps unusual way, it creates a variation that strengthens and reinforces the theme.
When the Central Plot’s Inciting Incident must be delayed, a setup subplot may be needed to open the storytelling.
A setup subplot dramatizes the Central Plot’s exposition so that it’s absorbed in a fluid, indirect manner.
A subplot may be used to complicate the Central Plot.
This fourth relationship is the most important: use of the subplot as an additional source of antagonism.
TURNING POINTS
A scene is a story in miniature—an action through conflict in a unity or continuity of time and space that turns the value-charged condition of a character’s life.
In each scene a character pursues a desire related to his immediate time and place. But this Scene-Objective must be an aspect of his Super-Objective or Spine, the story-long quest that spans from Inciting Incident to Story Climax.
However, from any or all levels of conflict comes a reaction he didn’t anticipate. The effect is to crack open the gap between expectation and result, turning his outer fortunes, inner life, or both from the positive to the negative or the negative to the positive in terms of values the audience understands are at risk.
we never write a scene that’s merely a flat, static display of exposition; rather we strive for this ideal: to create a story design in which every scene is a minor, moderate, or major Turning Point.
The effects of Turning Points are fourfold: surprise, increased curiosity, insight, and new direction.
The Question of Self-Expression
To tell story is to make a promise: If you give me your concentration, I’ll give you surprise followed by the pleasure of discovering life, its pains and joys, at levels and in directions you have never imagined. And most important, this must be done with such seeming ease and naturalness that we lead the audience to these discoveries as if spontaneously.
First, last, and always, self-expression occurs in the flood of insight that pours out of a Turning Point. Here the writer opens his arms to the world, saying: “This is my vision of life, of the nature of the human beings that inhabit my world. This is what I think happens to people in these circumstances for these reasons. My ideas, my emotions. Me.” Our most powerful means of self-expression is the unique way we turn the story.
SETUPS/PAYOFFS
To express our vision scene by scene we crack open the surface of our fictional reality and send the audience back to gain insight. These insights, therefore, must be shaped into Setups and Payoffs. To set up means to layer in knowledge; to pay off means to close the gap by delivering that knowledge to the audience.
Setups must be handled with great care. They must be planted in such a way that when the audience first sees them, they have one meaning, but with a rush of insight, they take on a second, more important meaning. It’s possible, in fact, that a single setup may have meanings hidden to a third or fourth level.
EMOTIONAL TRANSITIONS
We do not move the emotions of an audience by putting glistening tears in a character’s eyes, by writing exuberant dialogue so an actor can recite his joy, by describing an erotic embrace, or by calling for angry music. Rather, we render the precise experience necessary to cause an emotion, then take the audience through that experience. For Turning Points not only deliver insight, they create the dynamics of emotion.
The understanding of how we create the audience’s emotional experience begins with the realization that there are only two emotions—pleasure and pain. Each has its variations: joy, love, happiness, rapture, fun, ecstasy, thrill, bliss, and many others on one hand, and anguish, dread, anxiety, terror, grief, ...
This highlight has been truncated due to consecutive passage length restrictions.
As audience, we experience an emotion when the telling takes us through a transition of values. First, we must empathize with the character. Second, we must know what the character wants and want the character to have it. Third, we must understand the values at stake in the character’s life. Within these conditions, a change in values moves our emotions.
The Law of Diminishing Returns, true in life as well as in story, is this: The more often we experience something, the less effect it has.
The first time we experience an emotion or sensation it has its full effect. If we try to repeat this experience immediately, it has half or less than half of its full effect.
Once a transition of value creates an emotion, feeling comes into play. Although they’re often mistaken for each other, feeling is not emotion. Emotion is a short-term experience that peaks and burns rapidly. Feeling is a long-term, pervasive, sentient background that colors whole days, weeks, even years of our lives.
In film, feeling is known as mood. Mood is created in the film’s text: the quality of light and color, tempo of action and editing, casting, style of dialogue, production design, and musical score. The sum of all these textural qualities creates a particular mood. In general, mood, like setups, is a form of foreshadowing, a way of preparing or shaping the audience’s anticipations.
THE NATURE OF CHOICE
A Turning Point is centered in the choice a character makes under pressure to take one action or another in the pursuit of desire. Human nature dictates that each of us will always choose the “good” or the “right” as we perceive the “good” or the “right.”
True choice is dilemma. It occurs in two situations. First, a choice between irreconcilable goods: From the character’s view two things are desirable, he wants both, but circumstances are forcing him to choose only one. Second, a choice between the lesser of two evils: From the character’s view two things are undesirable, he wants neither, but circumstances are forcing him to choose one.
To construct and create genuine choice, we must frame a three-sided situation. As in life, meaningful decisions are triangular.
The moment we add C we generate ample material to avoid repetition. First, to the three possible relationships between A and B: positive/negative/neutral, love/hate/indifference, for example, we add the same three between A and C and between B and C. This gives us nine possibilities. Then we may join A and B against C; A and C against B; B and C against A. Or put them all in love or all in hate or all indifferent. By adding a third corner, the triangle breeds over twenty variations, more than enough material to progress without repetition.
TEXT AND SUBTEXT
An analysis begins, therefore, by separating the scene’s text from its subtext.
Text means the sensory surface of a work of art. In film it’s the images onscreen and the soundtrack of dialogue, music, and sound effects. What we see. What we hear. What people say. What people do. Subtext is the life under that surface—thoughts and feelings both known and unknown, hidden by behavior.
Nothing is what it seems. This principle calls for the screen-writer’s constant awareness of the duplicity of life, his recognition that everything exists on at least two levels, and that, therefore, he must write a simultaneous duality: First, he must create a verbal description of the sensory surface of life, sight and sound, activity and talk. Second, he must create the inner world of consc...
This highlight has been truncated due to consecutive passage length restrictions.
An old Hollywood expression goes: “If the scene is about what the scene is about, you’re in deep shit.” It means writing “on the nose,” writing dialogue and activity in which a character’s deepest thoughts and feelings are expressed by what the character says and does—writing the subtext directly into the text.
Actors are not marionettes to mime gestures and mouth words. They’re artists who create with material from the subtext, not the text. An actor brings a character to life from the inside out, from unspoken, even unconscious thoughts and feelings out to a surface of behavior.
THE TECHNIQUE OF SCENE ANALYSIS
Step One: Define Conflict
First ask, who drives the scene, motivates it, and makes it happen? Any character or force might drive a scene, even an inanimate object or act of nature. Then look into both the text and subtext of this character or force, and ask: What does he (or it) want? Desire is always the key. Phrase this desire (or in the actor’s idiom: scene objective) as an infinitive: such as, “to do this…” or “to get that…”
Next, look across the scene and ask: What forces of antagonism block this desire? Again, these forces may come from any level or combination. After identifying the source of antagonism, ask: What do the forces of antagonism want? This too is best expressed as an infinitive: “Not to do that…” or “To get this instead…” If the scene is well written, when you compare the set of phras...
This highlight has been truncated due to consecutive passage length restrictions.
Step Two: Note Open...
This highlight has been truncated due to consecutive passage length restrictions.
Identify the value at stake in the scene and note its charge, positive or negative, at the opening of the scene. Such as: “Freedom. The protagonist is at the negativ...
This highlight has been truncated due to consecutive passage length restrictions.
Step Three: Break the Scene into Beats
A beat is an exchange of action/reaction in character behavior. Look carefully at the scene’s first action on two levels: outwardly, in terms of what the character seems to be doing, and, more important, look beneath the surface to what he is actually doing. Name this subtextural action with an active gerund phrase, such as “Begging.” Try to find phrases that not only indicate action but touch the feelings of the character.
Now look across the scene to see what reaction that action brought, and describe that reaction with an active gerund phrase. For example, “Ignoring the plea.”
This exchange of action and reaction is a beat. As long as it continues, Character A is “Groveling at her feet” but Character B is “Ignoring the plea,” it’s one beat. Even if their exchange repeats a number of times, it’s still one and the same beat. A new beat doesn’t occur until behavior clearly changes.
If, for example, Character A’s groveling changed to “Threatening to leave her” and in reaction Character B’s ignoring changed to “Laughing at the threat,” then the scene’s second beat is “Threatening/Laugh...
This highlight has been truncated due to consecutive passage length restrictions.