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Kindle Notes & Highlights
by
Robert McKee
Read between
July 6 - August 6, 2019
Once you’ve imagined the scene, beat by beat, gap by gap, you write. What you write is a vivid description of what happens and the reactions it gets, what is seen, said, and done.
THE SUBSTANCE AND ENERGY OF STORY
The substance of story is the gap that splits open between what a human being expects to happen when he takes an action and what really does happen; the rift between expectation and result, probability and necessity. To build a scene, we constantly break open these breaches in reality.
As to the source of energy in story, the answer is the same: the gap. The audience empathizes with the character, vicariously seeking his desire.
THE INCITING INCIDENT
A story is a design in five parts: The Inciting Incident, the first major event of the telling, is the primary cause for all that follows, putting into motion the other four elements—Progressive Complications, Crisis, Climax, Resolution.
THE WORLD OF THE STORY
Below is a list of general questions we ask of all stories. Beyond these, each work inspires a unique list of its own, driven by the writer’s thirst for insight.
How do my characters make a living? We spend a third or more of our lives at work, yet rarely see scenes of people doing their jobs. The reason is simple: Most work is boring. Perhaps not to the person doing the work, but boring to watch.
to get inside a character, we must question all aspects of their twenty-four-hour day. Not only work, but how do they play? Pray? Make love?
What are the politics of my world? Not necessarily politics in terms of right-wing/left-wing, Republican/Democrat, but in the true sense of the word: power.
In corporations, hospitals, religions, government agencies, and the like, someone at the top has great power, people at the bottom have little or none, those in between have some. How does a worker gain power or lose it?
Even when writing about a household, question its politics, for like any other social structure, a family is political.
Love relationships are political.
What are the rituals of my world?
We create a ritual for every activity, not only for public ceremony but for our very private rites.
How do your characters take meals?
What are the values in my world? What do my characters consider good? Evil? What do they see as right? Wrong? What are my society’s laws? Realize that good/evil, right/wrong, and legal/illegal don’t necessarily have anything to do with one another. What do my characters believe is worth living for? Foolish to pursue? What would they give their lives for?
What is the genre or combination of genres? With what conventions? As with setting, genres surround the writer with creative limitations that must be kept or brilliantly altered.
What are the biographies of my characters? From the day they were born to the opening scene...
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What is the Backstory? This is an oft-misunderstood term. It doesn’t mean life history or biography. Backstory is the set of significant events that occurred in the characters’ past that th...
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What is my cast design? Nothing in a work of art is there by accident. Ideas may come spontaneously, but we must weave them consciously and creatively into the whole. We cannot allow any character who comes to mind to stumble into the story and play a part. Each role must fit a purpose, and the first principle of cast design is polarization.
If the ideal cast sat down for dinner and something happened, whether as trivial as spilled wine or as important as a divorce announcement, from each and every character would come a separate and distinctively different reaction. No two would react the same because no two share the same attitude toward anything. Each is an individual with a character-specific view of life, and the disparate reaction of each contrasts with all others.
If two characters in your cast share the same attitude and react in kind to whatever occurs, you must either collapse the two into one, or expel one from the story.
AUTHORSHIP
Like the stories you’re striving to tell, you want to be one of a kind, recognized and respected as an original. In your quest, consider these three words: “author,” “authority,” “authenticity.”
First, “author.” “Author” is a title we easily give novelists and playwrights, rarely screenwriters. But in the strict sense of “originator,” the screenwriter, as creator of setting, characters, and story, is an author. For the test of authorship is knowledge. A true author, no matter the medium, is an artist with godlike knowledge of his subject, and the proof of his authorship is that his pages smack of authority.
And the effect of writing with authority is authenticity.
Two principles control the emotional involvement of an audience. First, empathy: identification with the protagonist that draws us into the story, vicariously rooting for our own desires in life. Second, authenticity: We must believe, or as Samuel Taylor Coleridge suggested, we must willingly suspend our disbelief.
Authenticity has nothing to do with so-called reality. A story set in a world that could never exist could be absolutely authentic.
if the audience is to feel any emotion, it must believe.
Authenticity depends on the “telling detail.” When we use a few selected details, the audience’s imagination supplies the rest, completing a credible whole.
Beyond physical and social detail, we must also create emotional authenticity. Authorial research must pay off in believable character behavior. Beyond behavioral credibility, the story itself must persuade. From event to event, cause and effect must be convincing, logical.
when your authorial knowledge of setting and character meets your personality, the choices you make and the arrangements you create out of this mass of material are unique to you. Your work becomes what you are, an original.
THE INCITING INCIDENT
The INCITING INCIDENT radically upsets the balance of forces in the protagonist’s life.
As a story begins, the protagonist is living a life that’s more or less in balance. He has successes and failures, ups and downs. Who doesn’t? But life is in relative control. Then, perhaps suddenly but in any case decisively, an event occurs that radically upsets its balance, swinging the value-charge of the protagonist’s reality either to the negative or to the positive.
In most cases, the Inciting Incident is a single event that either happens directly to the protagonist or is caused by the protagonist. Consequently, he’s immediately aware that life is out of balance for better or worse.
The protagonist must react to the Inciting Incident.
Given the infinitely variable nature of protagonists, however, any reaction is possible.
What does anyone, including our protagonist, want? To restore balance.
Therefore, the Inciting Incident first throws the protagonist’s life out of balance, then arouses in him the desire to restore that balance. Out of this need—often quickly, occasionally with deliberation—the protagonist next conceives of an Object of Desire: something physical or situational or attitudinal that he feels he lacks or needs to put the ship of life on an even keel. Lastly, the Inciting Incident propels the protagonist into an active pursuit of this object or goal.
But for those protagonists we tend to admire the most, the Inciting Incident arouses not only a conscious desire, but an unconscious one as well. These complex characters suffer intense inner battles because these two desires are in direct conflict with each other.
THE SPINE OF THE STORY
The energy of a protagonist’s desire forms the critical element of design known as the Spine of the story (AKA Through-line or Super-objective). The Spine is the deep desire in and effort by the protagonist to restore the balance of life. It’s the primary unifying force that holds all other story elements together.
If the protagonist has no unconscious desire, then his conscious objective becomes the Spine.
The Spine of any Bond film, for example, can be phrased as: To defeat the arch-villain.
If, on the other hand, the protagonist has an unconscious desire, this becomes the Spine of the story. An unconscious desire is always more powerful and durable, with roots reaching to the protagonist’s innermost self. When an unconscious desire drives the story, it allows the writer to create a far more complex character who may repeatedly change his conscious desire.
THE QUEST
From the point of view of the writer looking from the Inciting Incident “down the Spine” to the last act’s Climax, in spite of all we’ve said about genres and the various shapes from Archplot to Antiplot, in truth there’s only one story. In essence we have told one another the same tale, one way or another, since the dawn of humanity, and that story could be usefully called the Quest. All stories take the form of a Quest.