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Kindle Notes & Highlights
by
Robert McKee
Read between
July 6 - August 6, 2019
TRUE CHARACTER is revealed in the choices a human being makes under pressure—the greater the pressure, the deeper the revelation, the truer the choice to the character’s essential nature.
Beneath the surface of characterization, regardless of appearances, who is this person? At the heart of his humanity, what will we find? Is he loving or cruel? Generous or selfish? Strong or weak? Truthful or a liar? Courageous or cowardly? The only way to know the truth is to witness him make choices under pressure to take one action or another in the pursuit of his desire. As he chooses, he is.
Pressure is essential. Choices made when nothing is at risk mean little. If a character chooses to tell the truth in a situation where telling a lie would gain him nothing, the choice is trivial, the moment expresses nothing. But if the same character insists on telling the truth when a lie would save his life, then we sense that honesty is at the core of his nature.
CHARACTER REVELATION
The revelation of true character in contrast or contradiction to characterization is fundamental to all fine storytelling. Life teaches this grand principle: What seems is not what is. People are not what they appear to be. A hidden nature waits concealed behind a facade of traits. No matter what they say, no matter how they comport themselves, the only way we ever come to know characters in depth is through their choices under pressure.
When characterization and true character match, when inner life and outer appearance are, like a block of cement, of one substance, the role becomes a list of repetitious, predictable behaviors. It’s not as if such a character isn’t credible. Shallow, nondimensional people exist… but they are boring.
CHARACTER ARC
Taking the principle further yet: The finest writing not only reveals true character, but arcs or changes that inner nature, for better or worse, over the course of the telling.
STRUCTURE AND CHARACTER FUNCTIONS
The function of STRUCTURE is to provide progressively building pressures that force characters into more and more difficult dilemmas where they must make more and more difficult risk-taking choices and actions, gradually revealing their true natures, even down to the unconscious self.
The function of CHARACTER is to bring to the story the qualities of characterization necessary to convincingly act out choices. Put simply, a character must be credible: young enough or old enough, strong or weak, worldly or naive, educated or ignorant, generous or selfish, witty or dull, in the right proportions. Each must bring to the story the combination of qualities that allows an audience to believe that the character could and would do what he does.
The event structure of a story is created out of the choices that characters make under pressure and the actions they choose to take, while characters are the creatures who are revealed and changed by how they choose to act under pressure.
CLIMAX AND CHARACTER
A revered Hollywood axiom warns: “Movies are about their last twenty minutes.” In other words, for a film to have a chance in the world, the last act and its climax must be the most satisfying experience of all. For no matter what the first ninety minutes have achieved, if the final movement fails, the film will die over its opening weekend.
The story’s ultimate event is the writer’s ultimate task.
AESTHETIC EMOTION
whereas life separates meaning from emotion, art unites them. Story is an instrument by which you create such epiphanies at will, the phenomenon known as aesthetic emotion.
The source of all art is the human psyche’s primal, prelinguistic need for the resolution of stress and discord through beauty and harmony, for the use of creativity to revive a life deadened by routine, for a link to reality through our instinctive, sensory feel for the truth.
Like music and dance, painting and sculpture, poetry and song, story is first, last, and always the experience of aesthetic emotion—the simult...
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PREMISE
Two ideas bracket the creative process: Premise, the idea that inspires the writer’s desire to create a story, and Controlling Idea, the story’s ultimate meaning expressed through the action and aesthetic emotion of the last act’s climax.
A Premise, however, unlike a Controlling Idea, is rarely a closed statement. More likely, it’s an open-ended qu...
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STRUCTURE AS RHETORIC
While a story’s inspiration may be a dream and its final effect aesthetic emotion, a work moves from an open premise to a fulfilling climax only when the writer is possessed by serious thought. For an artist must have not only ideas to express, but ideas to prove. Expressing an idea, in the sense of exposing it, is never enough. The audience must not just understand; it must believe. You want the world to leave your story convinced that yours is a truthful metaphor for life.
STORYTELLING is the creative demonstration of truth. A story is the living proof of an idea, the conversion of idea to action. A story’s event structure is the means by which you first express, then prove your idea … without explanation.
Master storytellers never explain. They do the hard, painfully creative thing—they dramatize. Audiences are rarely interested, and certainly never convinced, when forced to listen to the discussion of ideas. Dialogue, the natural talk of characters pursuing desire, is not a platform for the filmmaker’s philosophy. Explanations of authorial ideas, whether in dialogue or narration, seriously diminish a film’s quality.
CONTROLLING IDEA
Theme has become a rather vague term in the writer’s vocabulary. “Poverty,” “war,” and “love,” for example, are not themes; they relate to setting or genre. A true theme is not a word but a sentence—one clear, coherent sentence that expresses a story’s irreducible meaning.
The Controlling Idea of a completed story must be expressible in a single sentence. After the Premise is first imagined and the work is evolving, explore everything and anything that comes to mind. Ultimately, however, the film must be molded around one idea.
A CONTROLLING IDEA may be expressed in a single sentence describing how and why life undergoes change from one condition of existence at the beginning to another at the end.
The Controlling Idea has two components: Value plus Cause. It identifies the positive or negative charge of the story’s critical value at the last act’s climax, and it identifies the chief reason that this value has changed to its final state. The sentence composed from these two elements, Value plus Cause, expresses the core meaning of the story.
The Controlling Idea is the purest form of a story’s meaning, the how and why of change, the vision of life the audience members carry away into their lives.
Meaning and the Creative Process
Looking at your ending, ask: As a result of this climatic action, what value, positively or negatively charged, is brought into the world of my protagonist? Next, tracing backward from this climax, digging to the bedrock, ask: What is the chief cause, force, or means by which this value is brought into his world? The sentence you compose from the answers to those two questions becomes your Controlling Idea.
You think you know who you are, but often you’re amazed by what’s skulking inside in need of expression. In other words, if a plot works out exactly as you first planned, you’re not working loosely enough to give room to your imagination and instincts. Your story should surprise you again and again. Beautiful story design is a combination of the subject found, the imagination at work, and the mind loosely but wisely executing the craft.
Idea Versus Counter-Idea
PROGRESSIONS build by moving dynamically between the positive and negative charges of the values at stake in the story.
You have to build a bridge of story from the opening to the ending, a progression of events that spans from Premise to Controlling Idea. These events echo the contradictory voices of one theme. Sequence by sequence, often scene by scene, the positive Idea and its negative Counter-Idea argue, so to speak, back and forth, creating a dramatized dialectical debate. At climax one of these two voices wins and becomes the story’s Controlling Idea.
A great work is a living metaphor that says, “Life is like this.” The classics, down through the ages, give us not solutions but lucidity, not answers but poetic candor; they make inescapably clear the problems all generations must solve to be human.
IDEALIST, PESSIMIST, IRONIST
Writers and the stories they tell can be usefully divided into three grand categories, according to the emotional ...
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Idealistic Controlling Ideas
“Up-ending” stories expressing the optimism, hopes, and dreams of mankind, a positively charged vision of the human spirit; life as we wish it to be.
Pessimistic Controlling Ideas
“Down-ending” stories expressing our cynicism, our sense of loss and misfortune, a negatively charged vision of civilization’s decline, of humanity’s dark dimensions; life as we dread it to be but know it so often is.
Ironic Controlling Ideas
“Up/down-ending” stories expressing our sense of the complex, dual nature of existence, a simultaneously charged positive and negative vision; life at its most complete and realistic.
Here optimism/idealism and pessimism/cynicism merge. Rather than voicing one extreme or the ...
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In pursuit of truth, we must willingly suffer the ugliest of lies.
We have only one responsibility: to tell the truth. Therefore, study your Story Climax and extract from it your Controlling Idea. But before you take another step, ask yourself this question: Is this the truth? Do I believe in the meaning of my story? If the answer is no, toss it and start again. If yes, do everything possible to get your work into the world. For although an artist may, in his private life, lie to others, even to himself, when he creates he tells the truth; and in a world of lies and liars, an honest work of art is always an act of social responsibility.