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Kindle Notes & Highlights
by
Robert McKee
Read between
May 19 - October 21, 2022
Look closely at each scene you’ve written and ask: What value is at stake in my character’s life at this moment? Love? Truth? What? How is that value charged at the top of the scene? Positive? Negative? Some of both? Make a note. Next turn to the close of the scene and ask, Where is this value now? Positive? Negative? Both? Make a note and compare. If the answer you write down at the end of the scene is the same note you made at the opening, you now have another important question to ask: Why is this scene in my script?
Having created story rules of causality, the writer of an Archplot must work within his self-created discipline. Consistent Reality, therefore, means an internally consistent world, true to itself.
Don’t kid yourself into thinking that you understand Archplot because you’ve seen the movies. You’ll know you understand it when you can do it. The writer works at his skills until knowledge shifts from the left side of the brain to the right, until intellectual awareness becomes living craft.
A story’s SETTING is four-dimensional—Period, Duration, Location, Level of Conflict.
PERIOD is a story’s place in time.
DURATION is a story’s length through time.
LOCATION is a story’s place in space.
LEVEL OF CONFLICT is the story’s position on the hierarchy of human struggles.
Although your setting is a fiction, not everything that comes to mind may be allowed to happen in it. Within any world, no matter how imaginary, only certain events are possible or probable.
STORY must obey its own internal laws of probability. The event choices of the writer, therefore, are limited to the possibilities and probabilities within the world he creates.
Consciously and unconsciously, it wants to know your “laws,” to learn how and why things happen in your specific world.
Seen this way, the setting may feel like a straitjacket to the imagination. When working in development, I’m often struck by how writers try to wriggle out of its restraints by refusing to be specific. “What’s your setting?” I’ll ask. “America,” the writer cheerfully answers. “Sounds a bit vast. Got any particular neighborhood in mind?” “Bob, it won’t matter. This is your quintessential American story. It’s about divorce. What could be more American? We can set it in Louisiana, New York, or Idaho. Won’t matter.” But it matters absolutely. Breakup in the Bayou bears little resemblance to a
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All fine stories take place within a limited, knowable world.
The irony of setting versus story is this: The larger the world, the more diluted the knowledge of the writer, therefore the fewer his creative choices and the more clichéd the story. The smaller the world, the more complete the knowledge of the writer, therefore the greater his creative choices. Result: a fully original story and victory in the war on cliché.
Be warned, however. While research provides material, it’s no substitute for creativity. Biographical, psychological, physical, political, and historical research of the setting and cast is essential but pointless if it doesn’t lead to the creation of events. A story is not an accumulation of information strung into a narrative, but a design of events to carry us to a meaningful climax.
Fine writing is never one to one, never a matter of devising the exact number of events necessary to fill a story, then penciling in dialogue. Creativity is five to one, perhaps ten or twenty to one. The craft demands the invention of far more material than you can possibly use, then the astute selection from this quantity of quality events, moments of originality that are true to character and true to world.
Once you’ve exhausted your best ideas, survey your list, asking these questions: Which scene is truest to my characters? Truest to their world? And has never been on the screen quite this way before? This is the one you write into the screenplay.
Each writer’s homework is first to identify his genre, then research its governing practices. And there’s no escaping these tasks. We’re all genre writers.
GENRE CONVENTIONS are specific settings, roles, events, and values that define individual genres and their subgenres.
By genre convention, the comedy writer walks the line between putting characters through the torments of hell while safely reassuring the audience that the flames don’t really burn.
The principle of Creative Limitation calls for freedom within a circle of obstacles.
Genre conventions are the rhyme scheme of a storyteller’s “poem.” They do not inhibit creativity, they inspire it.
The challenge is to keep convention but avoid cliché.
Innovative writers are not only contemporary, they are visionary. They have their ear to the wall of history, and as things change, they can sense the way society is leaning toward the future. They then produce works that break convention and take the genres into their next generation.
The finest writers are not only visionary, they create classics. Each genre involves crucial human values: love/hate, peace/war, justice/injustice, achievement/failure, good/evil, and the like. Each of these values is an ageless theme that has inspired great writing since the dawn of story. From year to year these values must be reworked to keep them alive and meaningful for the contemporary audience.
Every time you reread your script, it should excite you, for this is your kind of story, the kind of film you’d stand in line in the rain to see. Do not write something because intellectual friends think it’s socially important. Do not write something you think will inspire critical praise in Film Quarterly. Be honest in your choice of genre, for of all the reasons for wanting to write, the only one that nurtures us through time is love of the work itself.
TRUE CHARACTER is revealed in the choices a human being makes under pressure—the greater the pressure, the deeper the revelation, the truer the choice to the character’s essential nature.
Whichever way the scene’s written, choice under pressure will strip away the mask of characterization, we’ll peer into their inner natures and with a flash of insight grasp their true characters.
Taking the principle further yet: The finest writing not only reveals true character, but arcs or changes that inner nature, for better or worse, over the course of the telling.
Structure and character are interlocked. The event structure of a story is created out of the choices that characters make under pressure and the actions they choose to take, while characters are the creatures who are revealed and changed by how they choose to act under pressure. If you change one, you change the other.
Life on its own, without art to shape it, leaves you in confusion and chaos, but aesthetic emotion harmonizes what you know with what you feel to give you a heightened awareness and a sureness of your place in reality.
In short, a story well told gives you the very thing you cannot get from life: meaningful emotional experience. In life, experiences become meaningful with reflection in time. In art, they are meaningful now, at the instant they happen.
STORYTELLING is the creative demonstration of truth. A story is the living proof of an idea, the conversion of idea to action. A story’s event structure is the means by which you first express, then prove your idea … without explanation.
A CONTROLLING IDEA may be expressed in a single sentence describing how and why life undergoes change from one condition of existence at the beginning to another at the end.
In other words, if a plot works out exactly as you first planned, you’re not working loosely enough to give room to your imagination and instincts. Your story should surprise you again and again. Beautiful story design is a combination of the subject found, the imagination at work, and the mind loosely but wisely executing the craft.
PROGRESSIONS build by moving dynamically between the positive and negative charges of the values at stake in the story.
A note of caution: In creating the dimensions of your story’s “argument,” take great care to build the power of both sides. Compose the scenes and sequences that contradict your final statement with as much truth and energy as those that reinforce it. If your film ends on the Counter-Idea, such as “Crime pays because…,” then amplify the sequences that lead the audience to feel justice will win out. If your film ends on the Idea, such as “Justice triumphs because…,” then enhance the sequences expressing “Crime pays and pays big.” In other words, do not slant your “argument.”
The danger is this: When your Premise is an idea you feel you must prove to the world, and you design your story as an undeniable certification of that idea, you set yourself on the road to didacticism. In your zeal to persuade, you will stifle the voice of the other side. Misusing and abusing art to preach, your screenplay will become a thesis film, a thinly disguised sermon as you strive in a single stroke to convert the world. Didacticism results from the naive enthusiasm that fiction can be used like a scalpel to cut out the cancers of society.
For the proof of your vision is not how well you can assert your Controlling Idea, but its victory over the enormously powerful forces that you array against it. Consider the superb balance of three antiwar films directed
Sympathetic means likable. Tom Hanks and Meg Ryan, for example, or Spencer Tracy and Katharine Hepburn in their typical roles: The moment they step onscreen, we like them. We’d want them as friends, family members, or lovers. They have an innate likability and evoke sympathy. Empathy, however, is a more profound response.
Empathetic means “like me.” Deep within the protagonist the audience recognizes a certain shared humanity. Character and audience are not alike in every fashion, of course; they may share only a single quality. But there’s something about the character that strikes a chord. In that moment of recognition, the audience suddenly and instinctively wants the protagonist to achieve whatever it is that he desires. The unconscious logic of the audience runs like this: “This character is like me. Therefore, I want him to have whatever it is he wants, because if I were he in those circumstances, I’d
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Your character, indeed all characters, in the pursuit of any desire, at any moment in story, will always take the minimum, conservative action from his point of view. All human beings always do. Humanity is fundamentally conservative, as indeed is all of nature. No organism ever expends more energy than necessary, risks anything it doesn’t have to, or takes any action unless it must.
The measure of the value of a character’s desire is in direct proportion to the risk he’s willing to take to achieve it; the greater the value, the greater the risk.
In writing out what actors call “inner monologues” I’ve put this well-paced scene into ultra-slow motion, and given words to what would be flights of feeling or flashes of insight. Nonetheless, that’s how it is at the desk. It may take days, even weeks, to write what will be minutes, perhaps seconds, on screen. We put each and every moment under a microscope of thinking, rethinking, creating, recreating as we weave through our characters’ moments, a maze of unspoken thoughts, images, sensations, and emotions.
Rather, as in the exercise above, the writer shifts points of view. He settles into the conscious center of a character and asks the question: “If I were this character in these circumstances, what would I do?” He feels within his own emotions a specific human reaction and imagines the character’s next action.
The INCITING INCIDENT radically upsets the balance of forces in the protagonist’s life.
The Inciting Incident of the Central Plot must happen onscreen—not in the Backstory, not between scenes offscreen. Each subplot has its own Inciting Incident, which may or may not be onscreen, but the presence of the audience at the Central Plot’s Inciting Incident is crucial to story design for two reasons.
First, when the audience experiences an Inciting Incident, the film’s Major Dramatic Question, a variation on “How will this turn out?” is provoked to mind.
Second, witnessing the Inciting Incident projects an image of the Obligatory Scene into the audience’s imagination. The Obligatory Scene (AKA Crisis) is an event the audience knows it must see before the story can end.
Where to place the Inciting Incident in the overall story design? As a rule of thumb, the first major event of the Central Plot occurs within the first 25 percent of the telling. This is a useful guide, no matter what the medium.

