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Ho, Fafhrd tall! Hist, Mouser small! Why leave you the city Of marvelous parts? It were a great pity To wear out your hearts And wear out the soles of your feet, Treading all earth, Foregoing all mirth, Before you once more Lankhmar greet. Now return, now return, now!
“Know, being of blackness, haunter of the dark, that we slew the foul wizard who murdered our loves and killed his two rodentine familiars and mauled and terrorized his employers at Thieves’ House. But revenge is empty. It cannot bring back the dead. It cannot assuage by one atom the grief and guilt we shall feel forever for our darlings.”
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We highjacked a small treasure in gems from thieves of the Guild, but we lost the two jewels beyond price and without compare.
Never and forever are neither for men. You’ll be returning again and again.
Juho Pohjalainen liked this
“We have sworn a great oath against ever returning to Lankhmar,” Fafhrd growled after a bit, the growl low and just a shade defensive and perhaps even intimidated. “Oaths are made to be kept only until their purpose be fulfilled,” the fluty voice responded. “Every geas is lifted at last, every self-set rule repealed. Otherwise orderliness in life becomes a limitation to growth; discipline, chains; integrity, bondage and evil-doing. You have learned what you can from the world. You have graduated from that huge portion of Nehwon. It now remains that you take up your postgraduate studies in
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The Gray Mouser reached into his capacious leather pouch and withdrew a page of thick vellum, ancient and curiously greenish. Three edges were frayed and worn; the fourth showed a clean and recent cut. It was inscribed with the intricate hieroglyphs of Lankhmarian writing, done in the black ink of the squid. But it was not to these that the Mouser turned his attention, but to several faint lines of diminutive red script, written into the margin. These he read. “Let kings stack their treasure houses ceiling-high, and merchants burst their vaults with hoarded coin, and fools envy them. I have
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“The man’s mind runs to skulls,” muttered the Mouser. “He must have been a gravedigger or a necromancer.” “Or an architect,” observed Fafhrd thoughtfully, “in those past days when graven images of the skulls of men and animals served to bedeck temples.” “Perhaps,” agreed the Mouser. “Surely the writing and ink are old enough. They date at least as far back as the Century of the Wars with the East—five long lifespans.” The Mouser was an accomplished forger, both of handwriting and of objects of art. He knew what he was talking about.
“Nine chances out of ten,” murmured the Mouser dreamily, “the treasure house of Urgaan of Angarngi was looted some hundred years ago, by men whose bodies are already dust.” “It may be so,” agreed Fafhrd. “Unlike men, rubies and emeralds do not rest quietly in their graves.”
It was a tight spot and the Northerner realized it. He knew that ancient sagas told of heroes who could best four or more men at swordplay. He also knew that such sagas were lies, providing the hero’s opponents were reasonably competent.
He pried off the cap of the cylinder with his dagger point, and shook out a tightly rolled sheet of ancient parchment. This he gingerly unwound. Fafhrd and he scanned the lines of diminutive red lettering by the light from a small window on the landing above. Mine is a secret treasure. Orichalcum have I, and crystal, and blood-red amber. Rubies and emeralds that demons would war for, and a diamond as big as the skull of a man. Yet none have seen them save I. I, Urgaan of Angarngi, scorn the flattery and the envy of fools. A fittingly lonely treasure house have I built for my jewels. There,
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ITEM: the skull Ohmphal, of the Master Thief Ohmphal, with great ruby eyes, and one pair of jeweled hands. HISTORY OF ITEM: the skull Ohmphal was stolen from the Thieves’ Guild by the priests of Votishal and placed by them in the crypt of their accursed temple. INSTRUCTIONS: the skull Ohmphal is to be recovered at the earliest opportunity, that it may be given proper veneration in the Thieves’ Sepulcher. DIFFICULTIES: the lock of the door leading to the crypt is reputed to be beyond the cunning of any thief to pick. WARNINGS: within the crypt is rumored to be a guardian beast of terrible
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“By the gods who are not,” chuckled the fat thief, still poring over the parchment, “the Thieves’ Guild must have been superstitious in those ancient days. To think of wasting jewels on a mere skull. If we ever get hold of Master Ohmphal, we’ll venerate him—by changing his ruby eyes into good hard money.”
The man in black did not seem to notice the jesting insult. Again his bloodless lips hardly moved, yet his words were unaffected by the surrounding clamor, and impinged on the ears of Fafhrd and the Gray Mouser with peculiar clarity. “It is said you two came close to death in the Forbidden City of the Black Idols, and in the stone trap of Angarngi, and on the misty island in the Sea of Monsters. It is also said that you have walked with doom on the Cold Waste and through the Mazes of Klesh. But who may be sure of these things, and whether death and doom were truly near? Who knows but what you
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From somewhere a toneless voice sounded, thin but clear, in accents of commands saying: “For warriors, a warrior’s doom.” The Mouser knew the voice, for it had been echoing in his ears for weeks, ever since it had first come from the lips of a pale little man with a bulging forehead, wearing a black robe and sitting near him in a tavern in Lankhmar. And a more whispering voice came to him from within, saying, He seeks always to repeat past experience, which has always been in his favor.
Then the Mouser knew the source of the evil of the Bleak Shore, lying here and sending its spirit abroad, lying here and calling men to doom. Behind him he heard the scrabbling steps and eager screeching of the monster chosen for his destruction. But he did not turn. Instead, he raised his sword and brought it down whirring on the half-embryonic creature gloating in secret over the creatures he had called to death, down on the bulging forehead of the small pale man with the thin lips.
Death was gone from the Bleak Shore, the curse cut off at the root. From out of the night sounded the exultant cry of a sea bird, and Fafhrd and the Mouser thought of the long, trackless road leading back to Lankhmar.
“Come on,” grinned Fafhrd, springing up. “It won’t be the first time we’ve traveled strange country alone.”
“I was born with luck as a twin!” roared Fafhrd jovially, leaping up so swiftly that the cranky sloop rocked a little in spite of its outriggers. “I catch a fish in the middle of the ocean. I rip up its belly. And look, little man, what I find!” The Gray Mouser drew back from the fish-bloodied hand thrust almost into his face, wrinkled his nose with sneering fastidiousness, raised his left eyebrow and peered. The object did not seem very small even on Fafhrd’s broad palm, and although slimed-over a little, was indubitably gold. It was both a ring and a key, the key part set at a right angle,
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Too much good luck was always dangerous.
They peered at it more closely, Fafhrd slowly turning it around. The carving on the ring part, as far as one could make out, represented a sea monster dragging down a ship. It was highly stylized, however, and there was little detail. One might be mistaken. What puzzled the Mouser most, since he had traveled to far places and knew much of the world, was that he did not recognize the style. But in Fafhrd it roused strange memories. Recollections of certain legends told around flickering driftwood fires through the long Northern nights; tales of great seafarings and distant raids made in ancient
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“I think they called the land Simorgya. It sank under the sea ages ago. Yet even then my people had gone raiding against it, though it was a long sail out and a weary beat homeward. My memory is uncertain. I only heard scraps of talk about it when I was a little child. But I did see a few trinkets carved somewhat like this ring; just a very few. The legends, I think, told that the men of far Simorgya were mighty magicians, claiming power over wind and waves and the creatures below. Yet the sea gulped them down for all that. Now they’re there.” He rotated his hand until his thumb pointed at the
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It occurred to him that it might have been partly shaped by human hands and, after that, the notion of a diamond-eyed idol seemed less implausible. At the far end of the saddle, just at the base of the green hill, he caught up with the Mouser, who was studying a flat, dark rock covered with gashes which a moment’s glance told Fafhrd must be artificial. “The runes of tropic Klesh!” the Northerner muttered. “What should such hieroglyphs be doing so far from their jungle?” “Chiseled, no doubt, by some hermit frostbitten black, whose madness taught him the Kleshic language,” the Mouser observed
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At these invitations the Mouser would smile with a bland amorousness and nod and softly wave a hand from the fingerhinge as if to whisper, “Later…later. Be patient.” After all, girls had a way of blotting out all lesser, but not thereby despicable, delights. Girls were for dessert.
“The Devourers are the most accomplished merchants in all the many universes—so accomplished, indeed, that they sell only trash. There is a deep necessity in this, for the Devourers must occupy all their cunning in perfecting their methods of selling and so have not an instant to spare in considering the worth of what they sell. Indeed, they dare not concern themselves with such matters for a moment, for fear of losing their golden touch—and yet such are their skills that their wares are utterly irresistible, indeed the finest wares in all the many universes—if you follow me?” Fafhrd looked
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The Devourers want not only the patronage of all beings in all universes, but—doubtless because they are afraid someone will someday raise the ever-unpleasant question, of the true worth of things—they want all their customers reduced to a state of slavish and submissive suggestibility, so that they are fit for nothing whatever but to gawk at and buy the trash the Devourers offer for sale.
“The Devourers want only to amass cash and to raise little ones like themselves to amass more cash and they want to compete with each other at cash-amassing. (Is that coincidentally a city, do you think, Fafhrd? Cashamash?) And the Devourers want to brood about their great service to the many universes—it is their claim that servile customers make the most obedient subjects for the gods—and to complain about how the work of amassing cash tortures their minds and upsets their digestions. Beyond this, each of the Devourers also secretly collects and hides away forever, to delight no eyes but his
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