But Dungeons & Dragons was never a board game. The figures and maps were just props. The rules weren’t even called rules; they were guidebooks, handbooks, manuals. It was all there to give just enough structure to our shared imagination that we could vanish into it for hours, unwinding a story as we went. A story unique to us, filled with our own wonders, ingenuity, and proxy bravery. And it was something that carried on week after week, building over years even, creating a shared history, bonds that weren’t ever going to appear across a Monopoly board or game of cards.

