George Bounacos

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that’s what united the four weirdos who were about to settle around Simon’s gaming table and play out stories of magic and monsters. That’s the common thread running through all the diverse hordes of nerds and geeks who turned up to the conventions and gatherings, who queued outside Games Workshop for the latest rulebook. We were all of us consumed by our own imagination, victims of it, haunted by impossibles, set alight by our own visions, and by other people’s. We weren’t the flamboyant artsy creatives, the darlings who would walk the boards beneath the hot eye of the spotlight, or dance, or ...more
One Word Kill (Impossible Times, #1)
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