You make sure the choice to Break Into 2 belongs to your hero. They must be proactive about it. The decision can be put before them by someone else, but the actual choice to act must be theirs and theirs alone. Regardless of the flaws you’ve set up in Act 1—regardless if your hero is meek or indecisive, or foolish, or selfish, or cowardly—this is where all heroes prove they have something in them worth rooting for. Something worth reading about. This is where all heroes show they’re at least somewhat willing to try something new.

