Up until this point, your flawed hero has been given an opportunity to change their ways and fix those flaws (via the upside-down world of Act 2), but they really haven’t taken advantage of that opportunity yet. As we said, they’re still being piloted by what they want, not by what they need. By raising the stakes of the story at the Midpoint, we’re essentially saying, “Time’s almost up, buddy! No more messing around.” We’re forcing the hero into a new course of action that will inevitably lead to the change they so desperately require.

