Then I work through the following questions: What does the hero’s Act 2 world look like? How is it different from Act 1? Is it different enough? This starts to shape my Break Into 2 beat. How would my flawed hero change the wrong way, based on what they want, not what they need? This continues to shape my Break Into 2 beat. What kind of major event would be enough to kick this hero out of their status quo and into this strange new world? This forms the Catalyst beat. Does my hero generally flounder or excel in this new world? This determines the Midpoint and whether it’s a false victory (the
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