You have to vary the action. I call this the bouncing ball narrative. Your hero is up, your hero is down. Things are going swimmingly, things are going horribly. The hero succeeds at something, then fails at something. The girl gets the boy, the girl loses the boy. The detective makes a breakthrough on the case, only to discover it’s a false lead. The king wins a battle, then loses a battle. Up, down, up, down, and so on and so forth. This unpredictable dynamic is how you make your Fun and Games rich, engaging, and most of all, fun!

