❏ Does your Fun and Games deliver on the promise of your premise? ❏ Does your Fun and Games visibly illustrate how your Act 2 world is the upside-down version of your Act 1 world? Midpoint ❏ Can you clearly identify either a false victory or a false defeat? ❏ Have you raised the stakes of the story? ❏ Do your A (external) and B (internal) stories cross in some way? ❏ Can you identify a shift from the wants to the needs (even if it’s subtle)? Bad Guys Close In ❏ Is the path of this beat a direct opposite of your Fun and Games? (That is, if your hero was succeeding in your Fun and Games, are
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