Sio and Ormerod found that longer incubation periods were better than short ones, although “long” in this world means about twenty minutes and “short” closer to five minutes—a narrow range determined by nothing more than the arbitrary choices of researchers. They also emphasized that people don’t benefit from an incubation break unless they have reached an impasse. Their definition of “impasse” is not precise, but most of us know the difference between a speed bump and a brick wall. Here’s what matters: Knock off and play a videogame too soon and you get nothing.