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What we needed was better tools and better backup to try and make better decisions. First and foremost that meant developing new software tools. To this end we had hired a young gaming expert, Will Courtenay, to write programmes. I think we were one of the first people to start using these tools – Monte Carlo Gaming Theory was one of them – but in 2010, at that stage of the season, they were still in their infancy.
How to Build a Car: The Autobiography of the World’s Greatest Formula 1 Designer
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