In an experiment by David DeSteno of Northeastern University, participants were asked to perform a long, tedious task on a computer that was rigged to crash just as they were completing it. Then one of their fellow participants (who was actually a confederate of the researchers) would walk over, notice the problem, and generously spend time “fixing” the computer, thereby rescuing the participant from having to reload the data. Afterward the participants played the Give-Some Game. As you might expect, the subjects were significantly more cooperative with the person who fixed their computer. But
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