Geek Sleeve

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Ascend Online took two different approaches in handling death penalties. In the normal scenario where an Adventurer died at the hands of a creature or another non-player character, a fragment of their spirit was left behind at the scene of their death, forcing them to recover their Soul Fragment, or accept a punishing loss in skills and experience. In the other scenario, when a player was killed by another player, instead of the normal death sickness, the dying player instead lost a small portion of their Renown or Infamy, depending on their moral bent. In contrast, the winning player received ...more
Geek Sleeve
difference between pvp death and pve death
Hell to Pay  (Ascend Online, #1.5)
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