Ascend Online took two different approaches in handling death penalties. In the normal scenario where an Adventurer died at the hands of a creature or another non-player character, a fragment of their spirit was left behind at the scene of their death, forcing them to recover their Soul Fragment, or accept a punishing loss in skills and experience. In the other scenario, when a player was killed by another player, instead of the normal death sickness, the dying player instead lost a small portion of their Renown or Infamy, depending on their moral bent. In contrast, the winning player received
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