Unlike Lombardi, whose success depended on having his players follow his instructions, I needed my players to be independent thinkers who could bang around their different points of view and reach better conclusions than any one of us could come up with on our own. I needed to create an environment in which everyone had the right and the responsibility to make sense of things for themselves and to fight openly for what they think is best—and where the best thinking won out. I needed a real idea meritocracy, not some theoretical version of one. That’s because an idea meritocracy—i.e., a system
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