Frédéric

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wondered, what if instead of human versus machine we played as partners? My brainchild saw the light of day in a match in 1998 in León, Spain, and we called it Advanced Chess. Each player had a PC at hand running the chess software of his choice during the game. The idea was to create the highest level of chess ever played, a synthesis of the best of man and machine. It didn’t quite go according to plan, as we’ll see later, but the fascinating results of these “centaur” competitions convinced me that chess still had a lot to offer the worlds of human cognition and artificial intelligence.
Deep Thinking: Where Machine Intelligence Ends and Human Creativity Begins
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